Home in a thousand strange places

Okay, listen.

The Roads To Power expansion coming toCrusader Kings IIIis focusing on the Byzantine Empire.

At this point, you’ll be expected to play the game a little differently than normal.

The player’s character is starving to death as a fire rages behind them.

That travel takes the form of making camp.

For every Roger de Flor, theres an Ibn Battuta or a Marco Polo, after all."

Having read Ibn Battuta’s travels, I love this idea.

The player’s character negotiates a contract with another character.

I, too, want to upset a despotic Sultan in India.

I, too, wish to be mugged on the road an inconceivable number of times.

But it may not come to that.

The player’s character gives her opinion on an architectural problem.

You may become a prestigious wanderer, prompting the chance to earn yourself a landed title.

Off-ramps are provided at various stages for players who decide they want to leave the life of an Adventurer.

This is exactly the kind of stuff I long for in a CKIII game.

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Accidentally dropping all your food into a puddle of excrement at the side of the road!

There are a bunch of other contract types, including ones based on intrigue and stewardship.

There are a lot more differences in playstyle when compared to a landed noble.

A message on a scroll asks the player to hunt some criminals in Crusader Kings 3.

You’ll also have to invest in camp upgrades, to get to unlock other traditionally available features.

Like creating a portable shrine to allow for converting religions.

Failing that, whatever follower in the camp has the highest “prowess”.

But that’s Crusader Kings' simulation for you.

Why be merely complex, when you’re able to be a ferociously intricate labyrinth of tiny cogs?

I hope it’ll be as disastrously good as it looks.