Bleat-em-up
A bright sun heralds the start of day 37 for CultPaperShotgun.
Where am I in all this, you ask?
This, friends, isCult Of The Lamb.

And it is excellent.
Cult Of The Lamb gets off to a roaring start.
Within seconds, you’re executed.

From the opening moments I was already marvelling at just how much panache was on display at all times.
Trees and tufts of grass sway in the wind.
Cultists explode delightfully into chunks of bone as my swordshwingswickedly through the air.

Already, I felt like I was in good hands.
For the most part, followers are quite good at doing their own thing.
And by automate, I mean get one of my lowly followers to do the work for me.

The overarching goal of Cult Of The Lamb is to free The One Who Waits from their prison.
The combat in Cult Of The Lamb doesn’t just look great, it feels pretty good too.
Don’t let the camera angle mislead you: this is lessBinding of Isaac, moreHadesorDead Cells.

Expect lots of dodging through attacks, lots of stunlocking and backstabbing enemies.
The weapons aren’t terribly interesting, which is a bit of a shame.
The curses added some more variety though, and kept things interesting.

Everything else about the combat is great, though.
Massive Monster seems to be very good at riding the line between cute and, well, monstrous.
I’m a big fan of the way the game unfolds and expands over time.

Each procedurally generated dungeon is broken into different nodes and paths, a laSlay the Spire.
So that was a proper “oh shit,okay” moment for me.
I was on the clock.

My followers were counting on me to end the run quick, or they’d starve.
You died for a noble cause.
But you could also unlock and enact rituals as long as you have the resources.
But then I passed a couple of doctrines that dovetailed perfectly with one another.
Cult Of The Lamb encourages pragmatism at every turn.
Hopefully I’m getting across that those of you expecting a pure roguelite should be prepared for a surprise.
It turns out there’s an awful lot to be getting on with besides fighting.
Another minigame can be played in the Lonely Shack, an area to the northwest of your cult.
The production quality of this game is just off the charts.
Little details like this really elevated the whole experience.
It made me feel excited whenever anything happened, no matter how small.
There aren’t many games out there that make me look forward to delivering a sermon.
To be fair, there was more that I could have done.
It’s just marred somewhat by a lack of content in some areas.
Nevertheless, I thoroughly enjoyed my time with it, and I definitely won’t be alone in that.
And sacrificing them for my amusement, of course.
That bit’s important too.