Golf games seem to be having a bit of a renaissance right now.
It’s safe to say that golfing games are always full of shenanigans andCursed To Golfis no different.
So, how did our little golfing buddy get into this situation anyway?

Tumbling into Golf Purgatory, you learn that to escape you must complete an eighteen-hole golf course.
Sounds like a breeze for our golfer, but there are shenanigans afoot (told you).
The basic act of golfing is beautifully simple.

If youve set up your shot just right, the ball should land where you planned.
Its incredibly intuitive and these simple controls are where the games Flash foundations shine through.
Together with your clubs are a fistful of Ace Cards that apply power-ups on your ball.

Second to the ace cards are the game’s visuals.
Every element in Cursed To Golf is bursting with personality.
Its all super charming, and the underworld has never looked this colourful.

As vibrant as Cursed To Golf is, though, I felt majorly let down by the courses.
Were inGolf Purgatoryafter all, where are all the damned spirits and undead?
It also doesnt help that courses can be painfully slow.

As much as I love my undead Scottish golfer bud, his tutorial went on for far too long.
Another issue I found was not wanting to experiment and take risks, which is another roguelike staple.
There are several hiccups like this that can make the difference between success and failure.

I think my main quarrel is that Cursed To Golf just doesnt make failure fun or rewarding.
Dungeons switch up their layouts but lackluster course variety and a hesitancy to experiment make golfing through them agrind.
Unfortunately, though, its a bit of a swing and a miss for its roguelike elements.