This isn’t Cyberpunk’s first update since launch, obviously.

Alongside another stack of fixes, patch 1.5 makes substantive changes to Cyberpunk’s systems.

These changes are much needed, at least in theory.

A screenshot of V posing with a screenshot in the Afterlife club in Cyberpunk 2077.

Patch 1.5 aims to address the perk tree specifically, and it is better now.

Do these changes turn levelling in Cyberpunk 2077 into a rich exercise in defining your playstyle?

Sadly not, because the changes still don’t - and likely can’t - go far enough.

Cover image for YouTube video

Am I really now reloading shotguns 10% faster after killing an enemy?

If you say so, Cybes.

On paper, patch 1.5’s AI changes address a more glaring set of omissions from the original release.

A screenshot of a female V’s outfit in Cyberpunk 2077.

Ididnotice pedestrians acting more intelligently.

Now, NPC drivers will back up and make a run at drive around you.

Here is my bold and articulate counterpoint: …who cares?

Which is sort of the problem with update 1.5 in general.

Cyberpunk 2077 does an unusually coherent job of communicating these themes across its 30-hours of missions, too.

So, can I now champion Cyberpunk 2077 without caveats?

It undoubtedly works a lot better than it did.

This is obviously good news.

Yet in truth, I’m ready to jettison the caveats anyway.

For its world, story and characters, you should play Cyberpunk now.