Carry on my wayward daughters and sons… Just like its predecessor, Darkest Dungeon 2 leads with vibes and attitude.

But the nature of your crimes takes a long time to reveal itself.

you could steer to run over collectible loot and chart a path at each fork in the road.

A group of rugged mercenaries in Darkest Dungeon 2

I loved the amount of strategic thinking and resource management that goes into plotting a course.

Or just buying them booze.

Again, reward me with mechanics and story and I’m generally pretty happy.

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Or alternate universe versions of one individual?

It’s a bit confusing.

Likewise, the relationships that manifest between them only last for one region before being re-rolled.

A bloody party of warriors face off against zombie-like creatures in Darkest Dungeon 2

you might’t have a BackupHellionor a Jester Understudy.

And isn’t that what this game is supposed to be all about?

I’m not as heartbroken when they die, and they all feel kind of interchangeable to an extent.

A caravan makes its way through an abandoned village in Darkest Dungeon 2

Well, most of them.

Some abilities have secondary effects that aren’t even listed anywhere.

I’m not a big fan of this stripped-down UX philosophy.

A Ravenger character wears feathers and skulls as she wields a spear with a sharp blade in Darkest Dungeon 2

A ravanger hits smacks a skeleton in the skull with her two-handed axe in Darkest Dungeon 2

A warrior and mage get a positive ‘hopeful’ buff in Darkest Dungeon 2

Four warriors stop in a tavern for some rest in Darkest Dungeon 2