Carry on my wayward daughters and sons… Just like its predecessor, Darkest Dungeon 2 leads with vibes and attitude.
But the nature of your crimes takes a long time to reveal itself.
you could steer to run over collectible loot and chart a path at each fork in the road.

I loved the amount of strategic thinking and resource management that goes into plotting a course.
Or just buying them booze.
Again, reward me with mechanics and story and I’m generally pretty happy.

Or alternate universe versions of one individual?
It’s a bit confusing.
Likewise, the relationships that manifest between them only last for one region before being re-rolled.

you might’t have a BackupHellionor a Jester Understudy.
And isn’t that what this game is supposed to be all about?
I’m not as heartbroken when they die, and they all feel kind of interchangeable to an extent.

Well, most of them.
Some abilities have secondary effects that aren’t even listed anywhere.
I’m not a big fan of this stripped-down UX philosophy.



