I haven’t done that with Hob’s Barrow yet," he says.
“Basically, Victorian gothic horror story.
That’s the best way to describe it.”

“I said, ‘Hey, I played the demo.
I really liked it.
So now Wadjet Eye are publishing, and Gilbert is overseeing the voice recording.

It is, to put it mildly, well creepy, right from the off.
Also they hate outsiders, thank you very much.
“And they were surprised like, ‘Oh, it’s like a horror game!’

And it’s this friggincreepything.”
Or is it actually properly supernatural?
They’re mobile and powerfully weird.

That’s another reason why I was drawn to it.”
Gilbert says yeah, alittlebit, but he doesn’t like the funnier stuff as much anyway.
“Whenever we do a more comedy-skewed game, it tends not to sell well.

I think that’s just because I’m not quite sure how to sell those games.
If you have a creepy mood, you could compress that, it’s pretty easy to present.
You’re like, ‘Hey, this is a creepy game’, you know?

And then you have all this creepy imagery: here you go,” he explains.
“And humour is harder to do that way.
Because you have to see it in action.

And you’ve got the option to’t just show us a funny screenshot.
Because humour becomes less funny, the more you are exposed to it.
This is why Gilbert is usually more drawn to moody, atmospheric games and urban noir.

Not that The Excavation Of Hob’s Barrow could even remotely be described as urban.
It’s folk horror through-and-through, and familiarity with that helps.
“‘Any road up’.

That was one thing.
‘Any road up’.
I’m like, ‘is that a thing?'”
He was assured it was a thing.
“But my brain isn’t set up to really tell the difference.”
In general, though, Gilbert loves adding voices to a game.
“It’s my favourite thing in the world to do.
But I still find that fun.”
“When the characters are this well-written and very strongly defined…
There’s not a lot I have to do to bring that out.”
I grew up near a long barrow that’s name-checked by Thomasina.
I’m pretty sure there’s nothing good inside Hob’s Barrow.
Except, hopefully, a very good Victorian gothic horror game.