Developers break their silence after a year and a half of “lost” development

Happy new year all!

The newness of this news is in question, admittedly.

Not an easy prospect by any stretch of the imagination."

A candlelit stone wall in Ghost Of A Tale 2, with a “Wanted” poster and a bowl of fruit

We’re now at a stage we would never have reached with the previous engine."

It’s the first and only game my life partner has ever watched me play from intro to credits.

Do clevererer things with disguises, too.

A dark hallway from a Ghost Of A Tale sequel, showing stairs climbing up through pools of candelight with weathered stone visible in the glow

And give me an even more elaborate mushroom-picking quest.

I wouldn’t object if the entire experience were about foraging.

A moody, misty castle exterior in Ghost Of A Tale 2, with dangling lamps and wall torches illuminating tapestries, and a dim blue sky overhead