What fresh hell this is!
Father forgive me, for I have spent the weekend conversing with the damned.
That is next weekend.

Not just technically, either.
The scene setting doesnt end there, either.
You and Large Ralph venture to the nearby city, where your quest proper begins.

This, to me, suggests some non linear questing in the full release.
Even with these omissions, though, its a sizable and varied landmass stuffed with areas worth exploring.
As far as I could tell, nothing is level gated, either.

Youre free to try your hand at foes that far outmatch you, if you fancy it.
As youve probably realised, Diablo 4 is a noticeably darker game than its predecessor.
From dilapidated streets, villagers murmur portents of doom.

They whisper of demons and prophecies.
What are they like, eh?
Is the answer to that.

Someone at Blizzard got the memo that Diablo 3 was too colorful, and took it very seriously indeed.
You know the one.
Sebastian Stępieńs influence here is palpable.

ThinkThe Witcher 3s Velen, minus the agreeable climate and at least occasionally funny locals.
Playing one side dungeon as my shooty rogue, I bumped into an unlucky adventurer dying on the floor.
The combat, actually, was probably the most pleasant surprise awaiting me in the beta.
Violence is slower than Diablo 3, and enemies are fewer and hit harder individually.
Hit it with a hammer.
I dont know how that works and I dont care.
You dont need to make sense with a hammer this big.
And its very nice, if conflicting, to feel that way about a Diablo game again.
Its also, as of yet, refreshingly free ofobvious monetisation.
I imagine it probably wouldnt be too hard to charge you a fiver for a sack of them.
Otherwise, no real money shop in sight as of yet.