Like a besieged castle, I am also in a state of constant high-alert and paralysing, teeth-grinding stress.

The imagined mobile game is a helpful point of comparison.

The endless mode feels more like the real core of the game.

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For all its simplicity, Diplomacy Is Not An Option is also bloody hard.

Which is frankly a poor use of time travel.

The game has also launched Early Access with, predictably, some rough edges.

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