It was the work of Junction Studios led by Warren Spector, best known for being TheDeus ExGuy.

And no, Rebrushed doesn’t let him do anything of these either.

Clearly a missed opportunity.

Fighting a Clockwork monster in Disney Epic Mickey: Rebrushed.

But is it better nonetheless?

The story of Rebrushed begins with a monumental cockup.

Remarkably, he then falls right back asleep like nothing’s happened.

Mickey gets sucked into a mirror by a mysterious dark force.

It’s the latter that’s the crux here, as Rebrushed isn’t designed as a movement-first platformer.

Instead, Rebrushed focuses on the waggling of the brush.

Ultimately, challenge and enjoyment lay heavily on how each level is laid out.

Applying thinner to vaporise a colourful house.

A chest might be alight, so you thin the platform above it where water barrels rest.

It’s all pretty simple stuff and it’s hard to get truly stuck, even for me.

But I find its relative ease quite relaxing, and a testament to each level’s layout.

Painting a cog with blue splodge so a platform turns.

At the most basic level, combat revolves around painting enemies or thinning them.

Apparently she wasn’t into ice cream.

Whatever substance you choose determines their fate, either as an eroded husk or a character saved from corruption.

Talking to Scurvy Pete about a treasure he’s missing in a nearby tree house.

So don’t expect immediate, earth-shattering consequences.

Following a helpful trail in Mean Street.

Painting a clock as Mickey climbs platforms in a switch to 2D.