Nvidia DLSS 3 is arguably the single most interesting thing to emerge from theRTX 4090andRTX 4080GPU launches.

Or will be, once the RTX 4080 goes on sale on November 16th.

Where the game changes is in DLSS 3s frame generation feature.

A bright day on the streets in Cyberpunk 2077. A gang member strikes at the player with a katana while the player readies their shotgun against the assailant.

But thats kind of to be expected, right?

DLSS 2.4 was and still is brilliant too.

Its the added, generated frames that make the difference for DLSS 3, so how do they look?

Cover image for YouTube video

Not half bad, actually.

For the most part, they just look 99% like a traditionally rendered frame.

Missed it the first time?

Microsoft Flight Simulator’s first free city update features five photorealistic German cities.

Here it is zoomed in:

And lastly, the same deal in Cyberpunk 2077.

And I honestly didnt notice this, nor the UI issue, when playing.

Instead, they come close enough that these small hiccups become impossible to spot with the naked eye.

An AI-generated DLSS 3 frame in F1 2022, showing a driver’s-eye view of a race in Monaco.

Still, on the RTX 4090 and almost definitely the RTX 4080, its fine.

By and large, then, DLSS 3 looks great.

This lets you keep all the crispness of native 4K without the performance hit.

A traditionally rendered DLSS 3 frame in F1 2022, showing a driver’s-eye view of a race in Monaco.

Alas, its not quite that simple.

The reasons why have nothing to do with easily-missed frame generation errors like the ones above.

Steering becomes more responsive.

A comparison image showing generated vs. traditionally rendered frames in F1 22.

MOBA teamfights become less of an unreadable clusterfudge.

DLSS 3 can serve this noble goal through its upscaling component, but those AI-generated frames?

Theyre purely a visual aid, and youre not going to feel those at all.

An AI-rendered DLSS 3 frame in Microsoft Flight Simulator, showing a small plane flying over London.

Here’s an example from my testing.

And why would it know better?

Those frames are fakes, separate from the assembly line of actual rendered frames.

A traditionally rendered DLSS 3 frame in Microsoft Flight Simulator, showing a small plane flying over London.

Another potential issue is input lag.

Then again, this might be a worry that never comes to pass.

DLSS 3: should you use it?

A comparison image showing DLSS 3 generated vs real rendered frames in Microsoft Flight Simulator.

Thus, frame generation becomes less useful.

A screenshot of Cyberpunk 2077, showing an AI-generated frame in DLSS 3’s Quality mode.

A screenshot of Cyberpunk 2077, showing a traditionally rendered frame in DLSS 3’s Quality mode.

A Cyberpunk 2077 comparison image showing how traditionally rendered frames compare to AI generated frames in DLSS 3.

An AI-generated frame in F1 2022, showing visual errors due to a lack of applicable data from similar, recent frames.

An AI-generated frame of DLSS 3 running over Cyberpunk 2077. The interior of a car is blurred due to the rapid frame-to-frame change of a camera transition.

A bar chart showing average FPS performance for various games running at 4K, on the RTX 4090 and either at native resolution or with DLSS 3 and its frame generation feature.

An F1 22 screenshot showing the race leader narrowly leading the pack at Silverstone.

Johnny Silverhand, a character in Cyberpunk 2077, poses with his back to the camera, facing the skyline of Night City.