I certainly recommend having a go and discovering what your insides look like.
Each level is a small room where you simply have to survive as buzzsaws bounce and whirr around.
See a disc coming?

This quickly escalates with murderous new types of saws.
Saws which charge at you.
Saws with slowing auras.

Saws which spawn more saws.
Round arrangements of teeth which oh no those aren’t sawteeth at all.
Objectives shift too, introducing new conditions and challenges to unlock new rooms in the labyrinth of disc rooms.

Don’t worry, I’m sure you’ll get it later.
In this yet-unnamed subgenre, Disc Room is a good’un.
Start, die, restart, die, restart, die, restart, triumph.
Disc Room is fast and deadly but it does want you to win.
When teeth draw near to your skin, time slows just a smidge to encourage heroic escapes.
Or you might crank the game speed up, if you’d rather.
Hey, it’s your blood.
Give it a go and find no shame in tuning the difficulty options if you must.
For another opinion, see ourDisc Room reviewfrom when it launched new at 12.