I say “remake” but this feels more like a re-release, in spirit.

It’s the product of much labour, with development split between Konami and external support partner Virtuos.

It alters my perception of Snake Eater’s quirks and foibles.

Snake standing in his parachute gear in Metal Gear Solid Delta: Snake Eater

It’s what MGS nuts play MGS for, that impression of closeness to the master in every detail.

I asked producer Noriaki Okamura about this at the Delta hands-on event.

The answer: there isn’t anyone currently, but we have a few people on our radar.

Snake walking along a tree branch in Metal Gear Solid Delta: Snake Eater

“With his game design, he’s very particular about very detailed aspects of what he creates.

“Obviously we have a lot of respect towards his creative vision,” Okamura added.

So far, Delta seems determined to play its own “remake” status straight.

Snake having a radio codec conversation in Metal Gear Solid Delta: Snake Eater

Okamura doesn’t see things that way, of course.

It’s the game as it was for us.

We want them to be able to experience the game without any struggle whatsoever.”

Snake hiding behind a wall and looking at a camouflage menu in Metal Gear Solid Delta: Snake Eater

This caution adds up in the wake of Survive.

Again, though, you should probably find the right people to helm the series, or invent them.

The player aiming a gun in first-person at soldiers in Metal Gear Solid Delta: Snake Eater

Cover image for YouTube video