Let me try anyway.
You play as a wee jetpack lad who slowly floats about in his little bouncy spacesuit.
I spent the first 30 seconds just looking around at the outside world, taking in the sights.

The style reminds me a bit of Kingdom, but more bubbly.
Everything has nice friendly rounded corners, both above and below the planet’s surface.
But I learnt quickly not to trust the friendliness.

Mining feels lovely in Dome Keeper, really tactile and satisfying.
The other half of your time will be spent defending your dome against attackers.
The underground is split into different layers, each of which is harder to mine through than the last.

It turns out that would become a theme of my time with Dome Keeper.
I will say it was a very stressful time playing Dome Keeper’s demo.
It’s a fantastic foundation for what could become a brilliant game.

The underground is the bit that needs the most work.
It makes me a bit sad.
That said, Dome Keeper has got an awful lot of things right already.

It has a deliciously sinister atmosphere and a handful of great ideas executed beautifully.