Crime zone

InAnthology of the Killeryou do not exit the game using a pause menu.

You exit it by walking down a back alley into the quavering arms of two hungry bears.

There’s a trailer below.

BB is grabbed by hostile nurses in Anthology of the Killer.

In the printer room a sign yells: “Remember!

We don’t pay out if the corpse is unidentifiable!”

When you walk into the complaints department, the doors lock behind you.

Cover image for YouTube video

What follows is… well, I’ll let you figure it out.

Many point to the likes ofDisco ElysiumorBaldur’s Gate 3as examples of excellent writing inadventure games.

I will point tothe entire body of work by thecatamites.

A murderer approaches BB wielding a bloody hammer, but tells her not to worry, because he is a murderer.

The sea’s breathy waves are triggered by geology, “the baleful science”.

Thecatamites has been making short games for over a decade now.

At this stage I have lost count.

BB is accosted by a sleazy cop in a backroom of her corporate office.

Many of us at RPS have been fans of his work.

In today’s tempest of game releases, small games sometimes slip past our ever-watchful eyes.

I am interested in this innovative approach.

But once the maggots roll away, holy shit, what a sparkling temporal lobe you’ve got.

It’s worth reading his musings onart as a lucky bag, if nothing else.

you’re able to start next week withAnthology of the Killer.