Those Xeets came through yesterday.
Well, I didnt make it into your dang jar yesterday, David.
I was off buzzing around Monster Hunter at the time.

So here I am fluttering at the glass, trying to rejoin my brethren.
Let me in, David!
I also wish to batten on the sweet nectar of your comparisons with Dragon Age 2!
“We see some story, and tone-wise it feels a lot darker and more DA.
“I could pick on a few things,” he adds.
Combat is more action-y, without any tactical elements, but it seems fine.
Style is not much different than, say, DA2’s combat.
There’s some commentary on the environments, which “look amazing, full stop.
To see the sprawl of Minrathous - wow.
I wish we could have done this for Kirkwall or even Val Royeaux.
Utterly gorgeous, sells the breadth and tone, such great work.”
I’m just eager to see where this goes.
To the folks at Bio: great job.”
I imagine they’ll make it fun, regardless.
All pretty upbeat, then!
“First off, the fandom is pretty split on romance design,” he wrote.
“Nothing wrong with either desire, honestly,” the thread continues.
“It all depends on what you want out of your game.
We’re not all here for the same reasons, OK?
They become beholden to their romance arc and their need to, ultimately, be appealing.
“Why is that a limitation?
Because not all character story arcs are defined by being appealing to the player.