Strength in numbers, Arisen?

Dragon’s Dogmawas the action-RPG for people who wanted to play alone, but didn’t want tofeelalone.

But what makes them fun to be around is that they’re a bunch of massive buffoons.

A Mystic Spearhead character striking a chimera’s head in Dragon’s Dogma 2.

Pawn dialogue is highly context-sensitive, and very often, nonsensical.

The big thing I notice is that they now talk to each other more.

“Rare materials!”

Cover image for YouTube video

one yells as I amble through a forest.

“Well-spotted,” another replies.

“It is not for us to gainsay the Arisen’s judgement!”

A fighter striking a goblin in Dragon’s Dogma 2.

one reproaches the other.

They hunt in packs, remember?

But I do think a sequel needs to stand apart more than this.

A mage casting lightning magic in Dragon’s Dogma 2.

The Fighter can perform daisy-cutter haymakers, bullrush ranged opponents, and bash turtling enemies with their shield.

All are a joy in the hands, thanks to springy, theatrical yet believable animations.

If you’re going to stack the board with old pieces, you might as well include the best.

A Magic Archer preparing a multi-shot ability while fighting a griffon in Dragon’s Dogma 2.

A thief using twin knives in Dragon’s Dogma 2.

A battle against flying creatures in a sandy area in Dragon’s Dogma 2.