Strength in numbers, Arisen?
Dragon’s Dogmawas the action-RPG for people who wanted to play alone, but didn’t want tofeelalone.
But what makes them fun to be around is that they’re a bunch of massive buffoons.

Pawn dialogue is highly context-sensitive, and very often, nonsensical.
The big thing I notice is that they now talk to each other more.
“Rare materials!”

one yells as I amble through a forest.
“Well-spotted,” another replies.
“It is not for us to gainsay the Arisen’s judgement!”

one reproaches the other.
They hunt in packs, remember?
But I do think a sequel needs to stand apart more than this.

The Fighter can perform daisy-cutter haymakers, bullrush ranged opponents, and bash turtling enemies with their shield.
All are a joy in the hands, thanks to springy, theatrical yet believable animations.
If you’re going to stack the board with old pieces, you might as well include the best.


