The Affinity system returns inDragon’s Dogma 2and is considerably more involved, according to series director Hideaki Itsuno.

“It’s almost the entire reason why we made the game open world.

On the other hand, NPCs can also fall out with each other.

Two Dragon’s Dogma characters exchanging a fist bump

We’ve “powered-up” the Affinity feature a lot… and sneaked in a lot of things.”

“Death makes us feel a sense of danger,” Hirabayashi went on.

“Dragon’s Dogma 2 contains many aspects that leverage this tense relationship with death.

Cover image for YouTube video

you might choose to take the risk or to avoid it.

In this way, the height of the cliff becomes meaningful to the player.”

The possibility of death is what makes you scared and what makes you careful.

The effort not to die is what creates the process of trial and error."

Well, sure, I guess.

just, don’t let me accidentally fall in love with the innkeeper again.