Not so, at least not for me, when it comes toDragon’s Dogma 2.

The actionRPG gamehas more or less solved the fetch quest problem.

All it took, it turns out, was some interesting world design.

Promo art for Dragon’s Dogma 2 showing a Beastren Warrior in combat.

AsDeath Strandingshowed us, though, even courier work can feel like heroism if the fetching is perilous.

Its less about the task itself, and more about the struggle of pulling it off.

When were handed a bag of gold for a piss easy quest, it feels like pity money.

Cheers, Jeeves, the smug NPC chortles.

Appreciate the help though!

A reward for struggle, though?

A pair of socks befitting a real champion of the people.

A wilderness Im currently as shit-scared of as I am eager to see more.

Every two-minute detour down a sidepath feels like an enormous risk.

Very early on, I spent both a day and night exploring.

Yeah, sure, I hear night is dangerous, whatever.

You know what else is dangerous?

Being alive, mate.

I was promptly bodied by a Witch King-looking ghost knight in a hail of crackling blue.

Now, even an evening stroll outside Vernworth feels electric with tension.

And thats as true here, I think.

By requiring more of you, though, DD2 turns busywork into something quite special.

Like an actual adventure, Id even say.