Exit Vernworth via the north exit and headnortheasttowards the highlighted area on the map.

Your biggest potential pitfall is agriffinthat likes to hang out in the farms just outside Vernworth.

Either run past it or sneakily circumvent it, and continue along your way until you cross yoursecond bridge.

An establishing shot of the obstacle course of seesaws and boulders in the Nameless Village Depths in Dragon’s Dogma 2.

You should now be around where the missing freight was in the “Monster Culling” quest.

The path forward into the highlighted quest area is blocked by alandslide.

button to keep your pawns from tangling with the minotaur.

Cover image for YouTube video

As you enter, you’ll meet withSrail, who tries to dissuade you from entering.

Look in the house behind him for achest, then press onward.

You’ll find an inn up the hill where you’re free to rest if you wish.

An establishing shot of the Nameless Village in Dragon’s Dogma 2.

Keep going up the hill and you’ll enter theOld Noble Manorat the top.

Talk toFlaude, who will explain the purpose of the village as a thief-training ground.

It requires some timing, but otherwise it’s pretty straightforward.

The player in Dragon’s Dogma 2 looks at a landslide blocking a road.

So exhaust all his dialogue options, and you’ll get some good intelligence to report back to Brant.

Speak toBrantto finish the quest and earn 7,500g, plus a handy Wakestone Shard-finding item calledDragon’s Gaze.

The player in Dragon’s Dogma 2 speaks to Flaude in his manor.

The player prepares to descend a ladder down into the Nameless Village Depths in Dragon’s Dogma 2.