And it’s all centred on a big whale.

Every path into the landmass is barricaded by imposing ice walls.

It’s a slog.

A sailor trapped in ice in Dredge’s The Pale Reach DLC, warning you not to disturb the ice

Its also a great setup.

Four angry eyes on one side of its head, to be very precise.

It calls to mind some of the best game design of the last decade.

An explorer in the Dredge DLC The Pale Reach, who asks if you’re there to investigate the ice field as well

How long has it actually been frozen there?

Its really boring, and dispels any mystery - which Dredge thankfully preserves by withholding all the finer details.

Normal things from a normal fishing game.

A journal discovered in a ruin in Dredge’s The Pale Reach DLC, detailing how the crew have heard a heartbeat in the ice

Dredge was a great horror game in the first place.

The Pale Reach makes things even weirder, without losing any of the enthralling horror charm.

Whats even more impressive is that The Pale Reach manages to do all this in under three hours.

A map of Dredge’s The Pale Reach DLC, showing a new area marked with a big red question mark

A whale trapped in the ice, it’s baleful red eyes staring out, in Dredge’s The Pale Reach DLC