And it’s all centred on a big whale.
Every path into the landmass is barricaded by imposing ice walls.
It’s a slog.

Its also a great setup.
Four angry eyes on one side of its head, to be very precise.
It calls to mind some of the best game design of the last decade.

How long has it actually been frozen there?
Its really boring, and dispels any mystery - which Dredge thankfully preserves by withholding all the finer details.
Normal things from a normal fishing game.

Dredge was a great horror game in the first place.
The Pale Reach makes things even weirder, without losing any of the enthralling horror charm.
Whats even more impressive is that The Pale Reach manages to do all this in under three hours.

