Forget those harvesters for a moment, because this dry but undeniably captivating 4X is all about the steamroll.

Each is differentiated by their military roster, alongside a few special traits, abilities, and techs.

This buffet of different resources is key to what makes Spice Wars interesting.

Units walk across a desert scene in Dune: Spice Wars

Youll go into each match or mission with a game plan.

Which flavour of control do I fancy today?

Here, interconnected scenarios offer fun riffs on the domination/political/hegemony victories in standard matches.

A desert battle scene in Dune: Spice Wars

AlongsideWartales, developers Shiro have shown themselves to be a studio that makes excellent use of early access.

I still dont love the game as much as I want to, though.

Im happy enough to potter away on it, but I cant get too excited about it.

A map screen showing different territories in Dune: Spice Wars

Im having a hard time expressing exactly why, except to say that it all feels a bit lizard-brained.

Someone smarter than me once described strategy design as either classical or romantic in intent.

As a Dune game, Spice Wars feels like it should have romance in spades.

The armory menu showing different unit types in Dune: Spice Wars

Im not your Duke.

I tend to oscilate between the two anyway.

Another issue is the discoveries you make while scouting about with your Ornithopters.

The Landsraad council menu in Dune: Spice Wars

You find things like ruins, crashed spaceships, mercenary enclaves and the like.

Again, personal gripe, your melons may venmo, etc.

Theres also some slightly odd AI behaviour.

A night time desert scene in Dune: Spice Wars

And youre sure this isnt going towards the shank my family fund?

Yes mate, promise.

I understand theres not too many options with the setup necessarily being focused on a single planet, though.

over and over until security has to lock him in the stationary cupboard.

This review was based on a review build of the game provided by publishers Funcom.