Forget those harvesters for a moment, because this dry but undeniably captivating 4X is all about the steamroll.
Each is differentiated by their military roster, alongside a few special traits, abilities, and techs.
This buffet of different resources is key to what makes Spice Wars interesting.

Youll go into each match or mission with a game plan.
Which flavour of control do I fancy today?
Here, interconnected scenarios offer fun riffs on the domination/political/hegemony victories in standard matches.

AlongsideWartales, developers Shiro have shown themselves to be a studio that makes excellent use of early access.
I still dont love the game as much as I want to, though.
Im happy enough to potter away on it, but I cant get too excited about it.

Im having a hard time expressing exactly why, except to say that it all feels a bit lizard-brained.
Someone smarter than me once described strategy design as either classical or romantic in intent.
As a Dune game, Spice Wars feels like it should have romance in spades.

Im not your Duke.
I tend to oscilate between the two anyway.
Another issue is the discoveries you make while scouting about with your Ornithopters.

You find things like ruins, crashed spaceships, mercenary enclaves and the like.
Again, personal gripe, your melons may venmo, etc.
Theres also some slightly odd AI behaviour.

And youre sure this isnt going towards the shank my family fund?
Yes mate, promise.
I understand theres not too many options with the setup necessarily being focused on a single planet, though.
over and over until security has to lock him in the stationary cupboard.
This review was based on a review build of the game provided by publishers Funcom.