Shock and claw

A question, readers.

All awkward swordfighting, sluggish shooting, and constant rolling in place of positioning nous.

Then you get on the big crab, and it fuckin rocks.

A crab walker fires its cannons at an enemy mechanical walker in the DuneCrawl demo.

There is some non-endearing jank that needs addressing.

A shame, as we were well up for more stompy crab fights at that point.

Swordfighting in the DuneCrawl demo.

A crab walker exchanges cannon fire with static defences in the DuneCrawl demo.