Not exactly free running

Dying Light 2is out and hoo boy, is it a tough nut to crack.

General performance could also do with another optimisation pass, or six.

Ah, yes, upscaling.

First-person hang-gliding over the city in Dying Light 2.

You also get a very granular level of control over which specific ray traced effects to engage.

The Raytracing preset was 25% faster, High was a full 100% faster (!

), Medium was 131% faster and Low was 172% faster.

Cover image for YouTube video

Upscaler mode:If you have it in your power to use DLSS, use DLSS.

Renderer Mode:This lets you switch between DirectX 11, DirectX 12, and DirectX Ultimate rendering.

It doesnt seem to make a difference to performance, surprisingly, so leave this one on High.

A conversation with a quest-giving trader in Dying Light 2.

Particles Quality:This affects the detail in rain and dust effects.

Switching to PCF when otherwise using Very High Raytracings parameters saw an 8% performance boost on my PC.

Reflections Quality:Another setting that makes a huge difference with ray tracing.

A character hangs precariously by one hand from a high vantage point above the city in Dying Light 2.

Then again, turning it off only bagged an extra 3% to performance.

Trying to fine-tune prefs for ray tracing is altogether more difficult.

Ray traced reflections in particular are hard to give up once you see them in action.

A Dying Light 2 screenshot showing the High Quality Raytracing graphics quality preset.

If thats still not enough, bite the bullet and drop Reflections Quality to High.

A Dying Light 2 screenshot showing the Raytracing graphics quality preset.

A Dying Light 2 screenshot showing the High graphics quality preset.

A Dying Light 2 screenshot showing the Medium graphics quality preset.

A Dying Light 2 screenshot showing the Low graphics quality preset.

A Dying Light 2 screenshot showing all ray tracing effects turned on.

A Dying Light 2 screenshot, showing an abandoned street with no ray tracing effects.