in the marketing materials.

I probably wouldn’t say that one out loud in front of a mirror either.

Who knows what kind of cosmic vengeance it might attract.

The player charging at a horde of robotic-looking enemies in Echo Weaver against a background of stained glass windows

It’s like they turned Jeff Vandemeer loose on Sonic’s Scrapyard Zone.

Sumsky isn’t worried, however: he thinks the game should hang together well at several possible lengths.

I think my ideal would be somewhere between six and eight hours."

The titular weaver standing in a spawning room surrounded by fungus in Echo Weaver

If Echo Weaver is a tragedy, it’s also a game for everyone.

So it makes for a really interesting challenge.

The message “loop sacrificed” in Echo Weaver