There’s this land called Allraan, right.
And there’s these folks called the Galdean Empire led by a conniving king called Dux Alric.
He’s not very nice.

You play as Nowa, a member of a band of generous mercs.
To dismantle Alric’s plans, Nowa must travel around Allraan amassing an army of powerful heroes.
One-hundred-and-something, to be semi-precise (the game’s title, despite sounding definitive, is inaccurate).

It’s to be expected, right?
Click “finish” and combat commences, with everyone doing their thing; rinse and repeat.
It’s clear and easy to grasp, with added strategy in how you position your party members.

Even including some bosses.
Communication is what it comes down to, I think.
Sometimes your characters leap to take hits aimed at someone else, seemingly of their own accord.

Sometimes they’ll stun enemies, seemingly out of nowhere.
A handful make for the most memorable fights in the game by placing more weight on your actions.
Combat is switched up a bit by changing your roster.

Some don’t take much persuading, while others demand you fight them, or fetch them things.
It’s endlessly exciting when you add someone new and rejig your optimal setup.
For instance, I have a particular fondness for a beer-bellied guy who calls me “COUSIN!!”

And you regularly partake in moments that’ll genuinely surprise, forever keeping your quest from getting stale.
Expect one-on-one fights, cinematic song, and races of some description.
If you’re a fan of Suikoden, it’s a no-brainer.

It’s a really lovely hang.
This review was based on a review build of the game provided by the developers.
