Its something that would have had a six episode animated series, broadcast out of order at 1am.
Whether you regard this aesthetic with respect or disgust will help you determine whether theres anything here for you.
When James faces his demons, theyre actual demons.

And werewolves, thralls, ghouls, teleporting zombie brides and suits of armour stuffed with angry meat.
And a biblically accurate angel.
You deal with this expanding supernatural menagerie with what feels like never quite enough bullets.

Not that its the only aspect of the combat.
So much of this games chaos ends up making a weird sort of intuitive sense.
You become an expert in the traps the motel has waiting for you.

You learn to always expect a werewolf in a toilet stall.
As you delve deeper into the void, reality bends and leaks to an ever worsening degree.
While initially contained to separate levels, eventually everything starts to bleed together.

Bathrooms lead to graveyards which lead to ancient castles filled with office equipment.
A single corner can lead you from somewhere familiar to a burning 19th century English manor.
Scattered throughout the cosmic mess are radio ads from the outside world and projectors.

As James gets closer to his destination, he accepts it as a one way trip.
His morose sense of duty starts to slip away, and he finds himself liberated.
He starts enjoying the catharsis and doom of it all.
A cosmic third-person shooter from a forgotten age that will make you dwell on your worst break-up.