“Its our identity.”
Elden Ringhas revived the familiar talking points around FromSoftware games: are they too hard?
Should they have an easy mode?

“So its not something were willing to abandon at the moment.
Its our identity.”
“Ive never been a very skilled player,” Miyazaki says.

“I die a lot.
How do I make death enjoyable?”
“I do feel apologetic toward anyone who feels theres just too much to overcome in my games.
I just want as many players as possible to experience the joy that comes from overcoming hardship.”
Miyazaki resists attempts to link his games' difficulty to experiences in his life or career.
“A more accurate way to look at it is problem solving.
We all face problems in our daily lives.
Finding answers is always a satisfying thing.
But in life, you know, theres not a lot that gives us those feelings readily.”
He cites the ability to summon ghostly animals to your side, among other things.
(We’ve got your back to with ourElden Ring guides.)