Erdtree, you see, isnails.
What this density means is that exploration demands from you even greater patience and memory recall than before.
Did you get thrubbed by a boss?

Looking to level up elsewhere for a bit?
But no, Erdtree’s carbon footprint is high and is all the better for it.
Half-naked feral guys who stroll around forests flexing their claws (someone tell your dad dinner’s ready).

Curled Hornsent warriors who carve you up using the forbidden Beyblade technique.
Bloated trolls who take after Mohg, with their big bellies bursting with blood.
The bosses are cruel, cruel beasts.

The savage lion dancer I fought in the preview being just one of the DLC’s earliest examples.
That’s probably a good thing, though, as none of them are reliant on dumb gimmicks.
It’s just, that final boss fight didn’t feel all thatfinalto me?

They are numbers, they go up if you so choose.
Greater, wackier variety is on offer, too, if you’re someone who actually plays with finesse.
Same old, same old: I’ll just watch a video.

Then again, this is what most Souls fan will want!
I loved this expansion, I really did.
An even trimmer direction, perhaps.

I can recall Bloodborne and Dark Souls as neat packages of horror, but Elden Ring and Erdtree?
I’m unsure whether they’ll stick with me quite the same.
This review is based on a review build of the game provided by the developer.

