Too much, perhaps?
My lastElden Ringhands-on wasilluminating, to say the least.
I said to myself, “I’ll come back to this later.

The game boiled me alive, but itsopen worldaccommodated these feverish outbursts far better than previous Souls games.
There were vast swathes of map to help bring my temperature back down from simmer to sparkling.
One thing troubled me, though, and that was the rate at which I’d zip between bossesin-betweendistractions.

It felt like I lacked the focus needed to keep up withElden Ring’s open world.
Dark Souls,Bloodborne, Sekiro.
Spiral right to the Catacombs.

Hop down the precarious ledges and into the Abandoned Old Workshop.
There certainly aren’t map markers up the wazoo, let me tell you.
The opening area Limgrave, however, is a big boy.

Optional bosses lurk in graves and mines and castles.
One resides in a field, surrounded by alien worms.
Some may prove harder, which hurts.
Some may prove softer, which hurts less.
As you could’ve guessed, though, Limgrave is anything but relaxing.
But Limgrave is populated by nasty, horrid things.
Elden Ring has that too.
Just with, “…and get torn to giblets!”
nailed on at the end, alongside a claw mark and a spattering of blood.
From what I’ve played, at least, the game was relentlessly challenging.
At one point, I bounced between three different optional bosses.
I was the ping-pong ball and they were the paddles, swatting me to and fro.
But given so many options, I found it hard to knuckle down.
They were all beatable, but given theoptionI couldn’t beat any of them.