Benard initially posted about the news when asked for his thoughts on Discord.

Here’s what he wrote, viaEurogamer.

The official statement is total marketing bullshit, the way this situation happened is on a whole different level.

Indie roguelike Dead Cells' latest update adds a boss rush mode.

I never imagined my former coop studio would turn out to be such greedy people.

Benard has now apologised for his “blunt words” ina blog postand offered a longer clarification.

“They hired 50 people during that period of time.”

Cover image for YouTube video

Back when we were making dozens of web client/Flash games.

“Our short term strategy was: release, update a bit, drop.

Benard speculates that there’s a similar mindset at play behind the decision to wind up Dead Cells.

Bernard credits Evil Empire with the vast majority of Dead Cells sales to date.

But I can imagine MT didn’t like the fact that people started to realize that.

“I kind of understand the MT strategy: it’s a rather logical marketing stunt.

Get rid of Dead Cells to leave room for Windblown,” Bernard concludes.

Nothing really new, unfortunately.”

I’ve asked Motion Twin for comment.

For want of anything more insightful to say, the whole thing makes me rather sad.

Here’s hoping the warring parties find a way to reconcile.