Lots of things with no end, basically.
You start in a hub area populated by a few aliens and robots having some drinks near the bar.
Once you enter the abandoned space station, the game’s less than typical rogueliting kicks into gear.

Much like The Binding Of Isaac, Hades orRogue Legacy, you move through procedurally generated rooms.
Sometimes these rooms have loot chests in them or house a shopkeeper who sells you wares.
This is largely where the similarities end, though.

A little robot with a crystal for a brain is your everything you must protect it with your life.
Of course, it ain’t that simple.
Some rooms are homes to alien nests that spew goo-slinging bees and gnashing blobs in huge swarms.

And yet, there’smore.
you’re able to’t just go and build these things willy nilly!
Sorry to bang on about the game’s generators, but they really do make or break runs.

Turns out I never had enough Industry tokens to build the turrets in the first place.
And as for Food?
That’s the fun of roguelites, after all.

Somewhere deep within my frustrations is a shiny nugget of enjoyment, though.
Clever use of these moves do allow you to counter the horde if you’re struggling, too.
I credit the majority of my crystal robot’s survival to Bunker’s hunker down.
After a quick tinker, I’d beefed them up - for free!
If only those highs came a bit more often.