You dont need to order the ocean to piss off inEndless Legend 2: its already in headlong retreat.

But not from you.

Always keen to place my back to a wall, me.

A built-up human city in Endless Legend 2, with tall keeps and crenellated walls.

The balance of power erodes and new opportunities arise.

Seabeds surface and all manner of slithering oddity offers itself to the light.

It has some familiar strengths.

A coral spore spreading purple polyps across the surrounding desert and grassland in Endless Legend 2

At heart, this feels like the same, gracefully imagined 4X with an undercurrent of florid RPG questing.

Tersely worded, more-ish storylets pop up as your settlements expand and you meet other factions.

Theres a choice of regular, disposable units and deathless heroes, who have skill trees and equipment slots.

A piece of leader dialogue in Endless Legend 2, with units visible and a mysterious ruin.

There all kinds of tweaks and twiddles throughout.

They are a continuation of Humankind, explains de Waubert de Genlis.

But from Endless Legend 1, it is huge improvement.

A branching quest screen in Endless Legend 2, showing three story options with different rewards.

Aspect units, for example, gain an attack boost when one of their number defends.

Sadly, it doesnt sound like theres anything quite so dramatic in store.

So that’s why we thought, OK, lets go in one direction.

A dialogue between a leader and a minion in Endless Legend 2, against the backdrop of a fortified city.

In general with our games, we try not to take anything away from you.

We try always to give you something.

Im pretty sure this is exactly the mindset the old Canute legend is supposed to discourage.

Players arent gods either, Amplitude!

Let us get our feet wet.

Let us reckon with the seas hunger, rather than rolling back the ocean like giftwrap.

There’s some cool stuff coming along the way.