A block of crosses, squares, and circles like a snippet of an old GTA cheats page.
Wonky boxes filled with letters, like a shed that’s just about held itself together after a storm.
Portraits of stylish teachers slide into view, with chats through text bubbles.

And just like St. Trinians or Grange Hill, the academy’s walls house drama.
For a prestigious school, its halls are oddly empty.
Don’t get me wrong!

It’s a fun story with plenty of charm, but temper your expectations this isn’tNorcoor Phoenix Wright.
Still, the game more than makes up for its shortcomings with a series of brilliant escape rooms.
They really are ace.

Graffiti on walls nod to those symbols written on the piece of paper in your back pocket.
Flowers in vases aren’t all they seem.
Microwaves hide secrets and statues might look at you funny.

Then it’s not long before the cogs start clicking into place andyouare the one who feels clever.
I reached this impasse in singleplayer, which was perfectly fun up until my brain was left totally stumped.
And let me tell you, bouncing ideas off a mate improved the experience tenfold.
Seriously, replace team-bonding sessions with a puzzle-tower and you’re golden.