“All the time, I’m standing behind everyone being like ‘More dinosaurs!'”
My tax return was voided because I drew a big stegosaurus on it.
No pressure then, I suppose.

I was curious if this experience has helped with the creation of Exoprimal, something Hiraoka confirmed.
It was definitely useful, he says.
There is a lot of crossover that you’ve got the option to use.

One aspect of Exoprimal that shares no similarities with its monster-hunting cousin is the structure of its matches.
Dubbed Dino Survival, the rhythm of Exoprimals primary mode is energetic and exciting.
There’s lots of great [PvE] games out there, he tells me.

You know, such as the Left for Dead series.
After a while, maybe the thrill will wear off.
You know what to do with the game.

It becomes somewhat predictable.
“By comparison, something like theDark Soulsseries, it’s fundamentally a single-player game.
And then, suddenly, there are these points where another player spawns into your world.

And that thrilling, scary moment of like, I don’t know how to handle this!
You never quite know what’s going to happen in that moment.
Even if you’ve been playing the first missions for a long time.

But what of Capcoms other dinosaur-based series?
One that has been notably absent from the companys lineup for just shy of 20 years?
To be honest, no says Hiraoka.

It always started off as a concept to create a new IP.
But that’s purely the only level of overlap that the two games have.
It featured all the hallmarks of a Capcom game from that era: experimental game mechanics.
A goofy sense of fun that permeates throughout every mech suit, dinosaur and story beat.
At first, I was worried I had caused offence.
After a few gruelling minutes, I was put out of my misery.
Abes response, on the other hand, was what had instigated the laughter.
So I don’t have that kind of outsider’s perspective on the games as a pure player.
Not to say that we necessarily don’t do that anymore.
I want 100s of them!
I love robots!.
I think that that personality really shines through.
It doesn’t have anything to sort of justify in that sense.
A multiplayer game where you take on a huge number of enemies, he says.
Like, that’s the sentence that started it all.
And then, well, What if the enemies were dinosaurs?
and then deciding what you would play as and how many are going to be on screen.
All the time, I’m standing behind everyone being like More dinosaurs!
Of course, it’s not purely me alone.
It’s a huge team effort.
Yeah, I’m proud that it’s come together the way it has.