“Just play several more hours and things really open up!

Variety in the dinos, in the modes, in just about everything!”.

To some extent, they were right.

A gang of Exoprimal suits takes on an enormous T-Rex.

But the game doesn’t respect your time.

The dinosaurs don’t deserve this.

As a competitive, team based shooter Exoprimal is an outlier.

Huge swarms of raptors engulf the screen in Exoprimal.

Dino Survival is the only mode at the moment, where matches are split into two phases.

Points go to Exoprimal for being, at least, different from the usual live service fodder.

The game’s more traditional leanings lie in its classes: Tank, DPS, and Support.

A T-Rex dominator invades the enemy world and causes carnage in Exoprimal.

As with any race, it does unlock some primal urge to be first.

I cannot tell you how hard I struggled to power through those ‘early’ hours.

That’s not to say there isn’t any fun in swatting away waves of dinosaurs.

A grenadier exosuit leaps into the air and prepares to rain down fire in Exoprimal.

For some, the PVE option is built for minimal interaction.

Some players want a chill experience - I get it.

Some classes have abilities which mesh nicely, but don’t expect clever interactions between allies or creative setups.

All aggressively vanilla, but at least it’s not pay-to-win, I suppose.

Anyone else who’s after a serious new hero shooter?

Eh, it’s not going to inspire anything other than mostly frustration.