Valve could have stopped there and Id probably still be hunched over Deadlock every evening.

Thats plenty enough to keep your fingers busy, even before we get to the properly fiddly stuff.

But thats just the tip of the Icefrog.

Riding on a skyrail using a frog tongue in Deadlock.

you might wall jump, and you might wallcornerjump to go twice as high.

Threading these techniques together can feel tremendously satisfying.

But Deadlock turns that genre pitfall on its head!

Shooting at an orb with a face in Deadlock.

Deep and satisfying movement winds up combining intrinsic and extrinsic rewards in one speedy, parkour package.

And those are just the basic moves you get by default!

Theres Warp Stone, a simple but nifty short-range teleport.

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Theres the Magic Carpet, which summons a rug that whisks you into the sky and back to base.

And then, and then!, naturally, some heroes lean into mobility with their own tricks.

Lash is an obvious highlight.

Another fight is happening in Deadlock.

I like those two, but for me Deadlock has pretty much become the Pocket game.

Its not impossible the devs will patch that double boost out, but Ive a feeling they wont.

Allowing legitimate techniques to arise from unintended quirks is the philosophy MOBAs were built on, after all.

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This is an alpha!

I cant wait to run away from him.