By taking us on holiday, of course.
Trees feel fuller, mountains seem more imposing and clothes have much more detail now.
I spent most of my time gazing at the world around me.

Never has FFXIV felt more alive to me.
Dawntrail also sees the level cap rise to 100 and two new Jobs will join the roster.
It may be fast, but the basic rotation of skills is clear.

Just because the basics of it are easy, it doesnt mean that its too simplistic.
And that was a challenge for us to consider.
It feels a lot like Black Mage combined with Dancer.

I’m excited to see what skilled players are able to do with it.
Of course all of the other jobs in the game got updates with the new level cap too.
We attempt to find a balance between the feedback that we receive and the feedback that we leave behind.

“There’s a history to this.
From 3.0 to the 3.X series the players told us that they wanted Jobs with more complicated mechanics.
In other words, they wanted more unique Jobs.

And this was our policy for the team at that time.
Players have definitely noticed the lean towards a more casual feel for Jobs over the course of Endwalker.
For example, Summoner was streamlined for ease of use.

Compared to previous expansions weve incorporated a different vibe and sense of tension.
This time it’s quite bright.
I first want to see the player’s reactions towards that, he says.

Our team put in a lot of effort to create this.
From what I saw of Dawntrail so far, I feel the team dont have much to worry about.
Will they eventually get the same touch-ups?

Or feel old and tired by comparison?
Yet my Warrior of Light continues to hold onto their youthful appearance.
I asked Yoshida if the team would ever add aging options.

He laughed at me with sympathetic understanding.
First and foremost, I really do understand that request,” he said.
It’s not like we can just draw lines on.

