With only a little information before the release, hopes were high.

As much as it pains me to say it, Island Sanctuary could never meet those expectations.

Its a game built within another game and confined within the limitations of it.

A strange owl-like creature looks mournfully at the camera in Final Fantasy XIV’s Island Sanctuary

Its also introduced to you by one of the most ruthless business owners in the world - Tataru Taru.

Except there are strings attached.

Complex, micromanaging strings.

Cover image for YouTube video

Island Sanctury isn’t quite the restful retreat you thought you may be getting.

Its a business venture.

Things start off well, though.

The player stands looking over a beautiful bay in their Island Sanctuary in Final Fantasy XIV

The Island itself is huge with grassy fields, thick forests, rocky coastlines and secluded bays.

Its beautiful - the kind of place that ticks all of the boxes on any Island paradise fantasy.

Id frequently get lost in just admiring the landscape and jungle plants.

The player tends to a row of plants in a garden in Final Fantasy XIV’s Island Sanctuary

You have your own hideaway with a cosy cabin to relax in.

Chop trees, dig up plants, dive underwater to collect shells, etc.

You earn them over time from things like levelling up or selling the things you find on the Island.

A nighttime view of a player’s ranch on the Island Sanctuary in Final Fantasy XIV

Let the ruthless sales tactics begin!

Essentially, workshops let you build and export goods that can only be made from materials on your island.

But while it may not be very relaxing, it is fun.

There’s satisfaction in creating an efficient schedule.

Ultimately, though, every player island looks the same.

You cant create anything truly unique like with player housing.