The horror isn’t blood-chilling, but rather twisted up with grief and sorrow in how inevitable it is.

Likewise, puzzle solutions are rarely more than a room away, and are often in the same place.

They are, for the most part, about bringing one thing to another thing.

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There’s no combining of weird stuff in your inventory or tracking back and forth to NPCs.

There is a lot about grief, expectations, parents, superstition and science.

The local teacher and doctor keep popping up doing slightly suspicious things.

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Even so, the horror itself is quite gentle.

There aren’t jump scares, but rooms will change when you’re not looking at them.

Staring dolls will appear.

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An autopsy room becomes host to a giggling lump of hair.