We’ll circle back to the shortcuts.
First, some scene-setting.
This focus makes him more forgettable than Atreus, but also, less fussy.

The game’s inspirations are apparent from the title screen, but Flintlock wastes no time elaborating upon them.
Nor wields a one-handed melee weapon in her right hand and a pistol in her left.
But fresh pistols supply fresh uses.

Atop this well-gauged combat chemistry, heap the effects of equipment and of ye olde equipment synergies.
It’s making regular skirmishes a bit unscientific - sometimes, I can’t see myself for dust.
I don’t mind that they’re there, but they don’t feel necessary.

But the people seem perfunctory.
Other quest-giving NPCs are creatures of 8-bit RPG terseness, though the voice-acting is sprightly.
She’s at her best when chatting to Enki about their dramatically different understandings of the cosmos.

There’s a sweet anti-Quixotic moment when he’s captivated by the spectacle of a windmill.
A little later, a tour of some memorials is an opportunity to talk through loss and remembrance.
What happens to deities when they perish?

On which note, those shortcuts.
Each online grid of aerial launchers must be conjured, strand by strand.
This review is based on a review build of the game provided by the developer.
