BigJourneyvibes, but more whimsical and colourful.

It’s a very holistic-feeling game.

And the animals themselves are collectibles, in a way.

Guiding some funky birds through some woods in Flock.

It’s not a mentally taxing process.

So you follow the sounds, track it down, and charm it with your Rustic whistle sounds.

A cool new member of your flock.

Guiding some weird birds past some colourful bird graffiti in Flock.

Playing this in one go for a review highlighted the process as being a bit repetitive.

For me the fun was more in the exploration.

Some just lazily paddle through the air, as easy to collect as an apple from a tree.

Soaring through the dunes in Flock.

Others are hidden, or have tricks up their sleeves.

You have to employ curiosity while playing Flock.

But I’m curious about the land as well.

Customising your player and bird in Flock.

How long have those paintings been there, for the Sprug to evolve alongside them?

And so you fly around, speeding up, slowing down, watching.

You develop tastes for the flock behind you.

Flying through a dark, crystalline cave in Flock.

the cruelly but aptly named Gormless Skyfish.

But you might like the glowing Thrips that come out at night, or the heart-shaped Cosmets.

I can see it being fun and co-operative co-op, in theory.

In practise mine was an entirely solo flight, but I enjoyed it.

Tomorrow, you think, I must have a job where I email people.

But tonight, I will hunt for that elusive Sprug that pretends to be a fruit.

This review is based on a review build of the game provided by the developer.