This rising tide lifted no one
Survival city-builders put the fear of God in me.
Theres just something about managing an entire civilisation of people that just shreds my nerves.
Its a relief then, thatFloodlandis a bit more chill than some of its city-building contemporaries.

To accomplish that theyve turned to you, some omnipotent God-like being looking down from above.
The game takes a much more personal approach with how you interect with its survivors than other city builders.
It isnt about navigating a world-ending crisis, but picking up the pieces in the aftermath of said crisis.

These traits establish some of the roadblocks youll face further on into Floodland.
Periodic choices are paramount for managing your clans unrest level in Floodland.
Go against their wishes too often and you risk riling them up to the point of thievery and striking.

These decisions are compounded when clans join forces.
This more involved approach to your survivor community renders some of your decisions more excruciating.
There arent any easy answers in Floodlands law-making, making things more painstaking.

Choices that could drastically and irreversibly change your community’s future aside, the usual city-building staples are here.
These decisions have knock-on effects and unforeseen consequences, though.
Its here that Floodland walks a mighty fine tightrope.

Strategic city-builders are often a balancing act of being proactive or reactive.
This wouldnt really be a problem if Floodland wasnt so dead set on forcing players down a research-dominated path.
Its not a dealbreaker by any means though.
