What happens if everything to do with generative AI goes right?

In Part 1,Our Generation, we looked at what we mean when we say ‘generative AI’.

That goes for generative AI, too.

A CRT screen in the centre reads ‘Electric Nightmares Part 3: Better Living’. Behind it is a collage of a man hugging a robot, a white dove, a heart, a hand in a peace sign

A nice example of this isiNNk, a game developed by some colleagues of mine at ITU Copenhagen.

AI can also provide new routes for accessibility.

None of the new games are supposed to bebetterthan Celeste Celeste is its own, beautiful thing.

A young girl battles against the wind on a mountain in Celeste

More often the dream were sold is more straightforward.

Traditional procedural generation techniques were an extension of the person who made the system.

Generative AI, however, struggles to pin down its guiding hand.

Four players duke it out underground in Spelunky

But is that really what we want?

I dont think this is insurmountable, though.

I think generative AI systems can get past this, if we re-centre them on creators.

For example, AI could have a profound impact on localisation.

Yet theres a tension here, too.

AI translations oftenlack the cultural understanding or poetryor a human-authored work.

AI benefits tend to be double-edged swords.