What happens if everything to do with generative AI goes right?
In Part 1,Our Generation, we looked at what we mean when we say ‘generative AI’.
That goes for generative AI, too.

A nice example of this isiNNk, a game developed by some colleagues of mine at ITU Copenhagen.
AI can also provide new routes for accessibility.
None of the new games are supposed to bebetterthan Celeste Celeste is its own, beautiful thing.

More often the dream were sold is more straightforward.
Traditional procedural generation techniques were an extension of the person who made the system.
Generative AI, however, struggles to pin down its guiding hand.

But is that really what we want?
I dont think this is insurmountable, though.
I think generative AI systems can get past this, if we re-centre them on creators.
For example, AI could have a profound impact on localisation.
Yet theres a tension here, too.
AI translations oftenlack the cultural understanding or poetryor a human-authored work.
AI benefits tend to be double-edged swords.