You’re not going to hit the big numbers.

And we were working onBioShock, which is a first-person shooter.

An initial concept was to translate the idea of managing a squad into an FPS, says Chey.

A Muton in an XCOM 2 screenshot.

“First-person shooters have really struggled with the notion of managing a group of people.

The whole game would be about the scale disparity, that you were little human soldiers.

Chey eventually left Irrational in 2009, and the project became The Bureau.

Cover image for YouTube video

Do read the full PC Gamer piece for more.

Even at its best, The Bureau stumbles from mission to mission rather than striding”.

Hey, atleast some people had fun.