Although if I were here I’d be a bit disappointed.

Not a single talking unicorn to be seen.

Forspokenis somehow both full and devoid of content.

Frey, the protagonist of Forspoken, a young Black woman wearing a fantasy-y grey cape, standing against a rocky red-and-grey landscape

There is a huge open world, but it is mostly empty.

Even the much-Tweeted aboutannoying dialoguedoesn’t happen much, and isn’t contextually annoying.

I will not.).

Cover image for YouTube video

The traversal, like the combat, is better the longer you play.

That’s a large chunk of game that isn’t as fun as it could be.

It’s an uneven balance that you’re able to see in most of Forspoken.

A familiar in forspoken, in the form of a purple housecat with blue wings

They just react how they need to move the plot along.

All this is without mentioning the performance on PC.

It doesn’t look bad, it just doesn’t lookanything.

Frey attacking a large enemy in Forspoken. It resembles a weaponised statue of lady justice

At ground level it’s a very empty world.

There’s a lot of stuff to do in Forspokenin theory.

There are flashback shrines that throw you into a time trial taking place in the past (??)

Frey observing a mini boss enemy in forspoken, a kind of huge wyvern with tattered wings

I’m convinced everything in Forspoken would be 100% improved if it was about 60% smaller.

The world would be compact, but it would be dense, more interesting, and appropriately scoped.

Given the nature of these things, I expect we never will.

Frey, Protagonist of Forspoken, stands looking at a forbidding black and grey rocky landscape, a castle off in the distance. There are red clouds in the sky, and red particles floating in the air

Frey dealing a critical attack on a downed enemy, as explosive circles of light emanate from the enemy’s body

One of the Tantas, the magical rulers of the world of Forspoken. This Tanta has a helmet covering the top part of her face, and is bearing her teeth