It’s a handsome, well-conceived setting, and at least initially, a spooky one.
The other obvious highlights are the voice and motion performances, together with the general character art and animation.
I wouldn’t say I’m fond of Jack and Jess, exactly.

He’s an embarrassing old git and she’s an unbearably plucky youngster.
The backstory video performances are very watchable, too.
It’s just a shame that there isn’t much to be conspiratorial about.

As is the way of abandoned space bases, Fort Solis harbours a “Dark Secret” or two.
It’s understated to a fault.
But I’m not sure Fort Solis is really designed to invite such interpretations.

It just sort of throws its hands in the air beyond a certain threshold.
Speaking of running out of time, the QTEs aren’t very gripping.
Fort Solis approaches them in a dutiful fashion that echoes its unsurprising plot.

Treat it more like a place than a series of tasks, and there’s much to savour.



