It’s a handsome, well-conceived setting, and at least initially, a spooky one.

The other obvious highlights are the voice and motion performances, together with the general character art and animation.

I wouldn’t say I’m fond of Jack and Jess, exactly.

Player character Jack standing by a door facing the camera in spooky space game Fort Solis.

He’s an embarrassing old git and she’s an unbearably plucky youngster.

The backstory video performances are very watchable, too.

It’s just a shame that there isn’t much to be conspiratorial about.

A character walking down a corridor through a greenhouse area lined with flourescent white lightbars in space sim Fort Solis.

As is the way of abandoned space bases, Fort Solis harbours a “Dark Secret” or two.

It’s understated to a fault.

But I’m not sure Fort Solis is really designed to invite such interpretations.

Player character Jess standing with her back to a huge rotating column of red-lit computer systems in space sim Fort Solis.

It just sort of throws its hands in the air beyond a certain threshold.

Speaking of running out of time, the QTEs aren’t very gripping.

Fort Solis approaches them in a dutiful fashion that echoes its unsurprising plot.

Player character Jack looking at a holographic “window” of a forest in somebody’s personal quarters in spooky space game Fort Solis.

Treat it more like a place than a series of tasks, and there’s much to savour.

A close-up of the player’s wrist-mounted computer in Fort Solis, showing the wireframe 2D map screen.

A video diary from a computer in Fort Solis, showing a weary-looking man gesturing at the camera.

A video diary left on somebody’s personal computer from Fort Solis, showing a woman talking passionately.

The player interacting with a door mechanism in space sim Fort Solis, showing button prompts that must be pressed on time to start the machinery.