“I’ve known him for something like 17, 20 years now.
We sent it to Ghost Ship and then, really quickly, we were off.
Adding mining, it turned out, did a lot.

“Just dialed up, of course, to 11.
And being an autoshooter we need a lot of content, right?
How much support is Ghost Ship Games the developer, not the publisher giving to this spinoff?

“A lot,” according to Rohde.
Also, Sren and Mikkel are avid autoshooter players, they play maybe even more autoshooters than we do!
So they have a lot of feedback on the game direction as well.”

“But it’s a partnership, there’s nothing directive about it.
It’s just a really good partnership, where we help each other make the game better.
Obviously, we’re building the game, so they’re only on the feedback level.

But it’s been super great so far.
Finding, like, funny items and artifacts that John can use for artifact systems and stuff.
A deep partnership, I would say.”

Challenges remain for adapting certain other facets of Deep Rock Galactic into autoshooterdom.
Ghost Ship does worry about that a little bit.
“So to be honest, we will probably hew quite close to DRG.

But there might be more, if we find the right reason to do it.
We definitely want to have more missions.
Right now, when you get to the bottom biome, you fight theDreadnought.
And it’s a bit like the ‘Kill the Dreadnought’ mission in DRG.
We’d like to do others.
But yeah, it’s still very up in the air.”
“But yeah, early access when it’s ready.