And you know what?

I can see this becoming a go-to comfort game for me.

There are times, especially in some of the less stand-out levels, where this verges into becoming boring.

A doctor treating a patient in Galacticare by shooting a flamethrower at them

“I private health contractor?”

I hear you cry.

“Why that could never result in poor outcomes for patients!”.

a zoomed out view of a hospital in Galacticare, with a giant plant in the background

This feature is something Galacticare absolutely nails.

Projectile Medicine requires a long room because it houses a machine that shoots medical amunition at patients.

My favourite are the Kouber Baly, who are the massive unit species.

An info screen about one of the alien species in Galacticare

These kinds of considerations are a nice wrinkle that comes up when you’re planning your hospital.

It does do well with the levels, though.

Each story level has a great hook that plays with the space setting.

A treatment room in Galacticare where a psychic space clam reads the patient’s mind

One is set in a train station, for example, and is very narrow.

It’s a tough thing to pull off, and I think Brightrock Games have done uncommonly well.

If this sort of management game is your jam, then Galacticare will go very well on your toast.

Consultant Twiggy Pop working in Galacticare

This review is based on a copy of the game provided by the publisher.