The spark this time is little-known science fiction adventureStarfield, which I believe we’ve reported on before.
And there’s a definite air of world-weariness to some of the developer responses.
Not even counting that Starfield started development way before epic introduced many of the features they list".

“An engine is not just a package of graphics, physics and input handling,” he wrote.
“The engine architecture defines what games it can handle well.
Even UE5 is clearly an engine and toolkit tailored for corridor shooters.”

I know what a game engine is, obviously.
It’s a small hamster wheel cunningly hidden away behind the .exe file in the game folders.


